Trident3D was started in March 2006 as a 3D graphics and programming contracting company. We provide openGL programming, 3D modeling / animation, and pipeline tools development.
Some key systems that Trident3D has integrated into NVESD's Night Vision Image Generator software suite are:
-
NVAL - Night Vision Animation Library is a skeletal deformation system
-
Sky dome / cloud system with full diurnal cycle
-
Upgrades to a pre-existing GLSL shader system including environment texture mapping and dynamic system links
-
Custom model parameters for effects such as rotating tank wheels or engine run-time
-
Rendering performance enhancements for displaying entire forests with dynamic LODs
-
Openflight Terrain Converter for use in multiple terrain conversions unique to each simulation
-
Modeled over 140+ real-time vehicles, humans and weapons with multiple LODs and damage states
-
3DSMax export plug-in and multiple MaxScript workflow scripts
-
3D Model Auto Documentation Utility - produces an HTML webpage automatically from directory of models complete with individual file properties
-
Scorched Earth plug-in - for displaying burn mark on terrain when a detonation occurs
-
Random clutter system for displaying trash, IEDs, and other objects in the simulated area of interest
-
Billboard texture effect system
-
NVIG Common Class Plug-in - unified object that all network protocols use to generate uniform system calls
|

|
Currently Trident3D is developing a cross-platform graphics engine codenamed 'Harpoon'
|